DUNGEON CHALLENGE
i always laughed when someone asked if i had won that dnd session. i hadn't obviously, but i think its valid.
so since dnd at its core is a competitive game, me and my group have created the dungeon challenge, every adventurer for themselves.
this all started in the latest campaign. the dm is notoriously weak on us until one of us just dies then the other two live. the players, which include me, are very competitive. we have decided that the best course forward is to dungeon challenge. we all split up, splitting up dmnpcs between us, and go in different directions throughout the dungeon.
we go one by one and each explore a room, or two if we feel like it. the dm claims that the dungeon is balanced for four players per room but it just cant be true. we then clear the room, which entails winning a combat, looting chests, or if there is nothing, then just getting to the next door. if your room is ever a deadend, you lose the dungeon challenge and can go help someone else and join their party. if there was ever a dual path, you are allowed to continue through the alternate path.
it is important to say that our dm employs no dungeon rules, the only rules that are there are combat rules from 5e. this is very bad realism and no ose so bad but we love our dm.
dungeon challenge is some of the most fun dnd ive had of recent. its made me fall back in love with combat since roleplay got killed and exploration was gutted since the start. my idea of why dungeon challenge is so fun for our group is that because of the no dunegon rules, there isnt enough to do for four players dungeoneering together. maybe if there were more mechanical actions to take, it would make dungeon challenge not needed? but my group is so very competitive that this just our type of game. will have to look intently into this.
keep me posted,
galdurian adventurist
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